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Rhizome News from Rhizome.org -- A Daily News Service Covering the World of New Media Art.
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Interview with Mark Allen

Noviembre 5, 2008 - 1:03pm
Image: Machine Project storefront (Photo: Michele Yu)

Machine Project, since its inception in 2003, has grown to become one of those mythic, playful and gloriously idiosyncratic spaces -- on the map alongside destinations such as the Museum of Jurassic Technology, the City Reliquary, or the Pirate Store at 826 Valencia. An interdisciplinary non-profit art space run out of a storefront in the Echo Park neighborhood of Los Angeles, Machine Project host events and exhibitions, which span lectures on the aesthetic cultivation of bacteria to a 3 day banjo performance in their front window. I interviewed founder Mark Allen about his involvement with the space and some of their upcoming projects. - Ceci Moss

How did you get started with Machine Project? Were you involved with other arts organization like this in the past?

I did two temporary, summer long 3 month art spaces in Houston. One called Revolution Summer in 1997 and one called LAX in 1998. I went to Cal Arts in 1997-99, then afterwards was a part of C-level. C-level was a collective art/new media space that was started by Eddo Stern in Chinatown Los Angeles. C-level dissolved in 2004 or 2005, but the space is still used by a spin off group called Betalevel lead by Jason Brown, who was part of C-level and is also on the board of Machine Project. I started Machine Project in 2003 after seeing the storefront that is our current location for rent while looking for an apartment.

Education is an important part of your mission -- Machine Project often sponsors workshops and classes. How did this emphasis in your programming come about?

While I was at Cal Arts, I became interested in electronics for a sculpture I was making. The experience of teaching myself electronics was pretty challenging. Afterwards, I started helping other people with their electronics projects and after a while I had enough people that I was helping as individuals that I decided to try offering a class, which I did at C-level. Also, while at graduate school, I worked as a TA for Hilary Kapan who taught me computer programming. The process of helping other people with their programming assignments was something I enjoyed and that I would like to think I was good at. So, I have a personal history in helping people learn technology.

The second part is that I often think of Machine Project as a pedagogical project disguised as an art project. Most/much of what we do can be viewed as various forms of education - lectures, peer-to-peer learning, informal learning, and workshops. I'm very interested in setting up ways that learning and education can be a large part of one's cultural life after one is done with formal education.

Finally, I have a certain stake in believing that it's important to provide people access to the tools which our reality is constructed by, that is systems of thought as well as technical frameworks.

Image: Machine Project Electronics Workshop at Art LA 07 (Photo: Scott Mayoral)

I think your educational initiatives really speak to Machine Project's larger community focus- you often collaborate with local arts groups like Fallen Fruit, Sumi Ink Club, etc. to stage projects. Could you talk a bit about the arts community within which you work and how that feeds into your activities as a space?

I think this is one of the most exciting things about contemporary art practice in general and Los Angeles specifically is that a significant portion of artists are engaged in creating their own contexts for their cultural production. LA has a nice combination of relatively affordable commercial real estate (compared to NYC, for example) and a huge number of young artists because of all the art schools. We are currently experiencing a real explosion in artist-run initiatives. Within walking distance of Machine Project there are a number of great spaces - Tiny Creatures, 1830, Echo Curio, to name three. There is a network of sorts between lots of these projects - people are involved in multiple spots as participants, board members, audience, supporters, and collaborators.

Image: Jon Rubin, "A Practical Demonstration" (Part One), 2008

Do you think Machine Project serves a particular niche within this community?

I think we are fairly unique in the degree to which our programming covers a very wide range of cultural practices from poetry to music to art to science to technology to oddball games and recreational activities. We are also in an interesting position in terms of infrastructure in that we have more structure than most artist-run spaces but less than the more formal non-profits such as LACE or the museums. One curatorial idea I have, which I think is very important, is we value sensibility over ideology and I think we've been successful at articulating our sensibility. In that, our audience may not be able to define what a Machine Project event is, but they recognize that thing when they see it. And we are enthusiasts! We serve the enthusiast niche!

Whether those enthusiasts include giant joystick enthusiasts, sea slugs enthusiasts, or cable untangling enthusiasts...That's a lot of ground to cover!

Yes, and they're often the same enthusiasts.

I've been thinking lately how much our programming is influenced by the way in which the internet has changed how people use information...That many people use the internet, wikipedia, etc. as a site of a dérive (in the sense used by the situationalists) to wander around different categories of knowledge and information as a form of entertainment. We like to take that way of experiencing knowledge and have it take place in a socially embodied community space.

I think that's a correct assessment- and you even see it extend into print publications such as Cabinet.

I have a great admiration for Cabinet. I am often struck by envy when I read the magazine, it infuriates me how great it is.

Machine Project's structure is unique in that it is truly so interdisciplinary. Do you think there's potential for this sort of format to reach into the bounds of larger arts institutions and museums? Or have you seen that happen already?

Yes, of course. The Hammer Museum here in Los Angeles does fantastic things with their public programming. I think we are in an ever more interdisciplinary era, so I assume that the cultural institutions will reflect that and do already.

What is going on at Machine Project right now? Are there any special projects in the near future that Rhizome readers should know about?

On November 15th we will be occupying LACMA, which is the largest museum in Los Angeles. We're doing over 60 projects spread throughout the entire campus, rather than going into depth on that I will instead give you the url. Smaller projects include a greenhouse warming party for the greenhouse we just installed in the basement and a four part musical by John Hogan, which starts this Sunday. The series details the "adventures of a group of Roman Catholic friars sent on a mission by the pope to convert the natives of The New World, but who find themselves instead on an island populated by Bacchus-worshipping women and a mysterious pan-sexual fish monster."

The LACMA project is interesting because it's a real transition from Machine Project operating as a venue to more of a collective art project. The curatorial team for that show was about 30 people, we all went over to LACMA, walked around the museum and dreamed up ideas.

Who made up the curatorial team?

Everyone on the team were people we had worked with before -- artists, writers, musicians. Some of the projects are interactive, but many of them are performative. We have a murder mystery that viewers can solve by collecting clues spread around the campus, ambient haircuts, musicians occupying the elevators, primitive synth construction workshops, a spot for napping, etc. The process of developing the ideas was interesting, as we ended up with some pieces that are definitely one person projects, but also a lot of ideas that no-one remembers who thought it up, so the authorship is a bit complex.


Musical Elevators Rehearsal #3 + Annie practices her LACMA Tour from machine project on Vimeo. Video: Rehearsal footage in preparation for the LACMA event

How long will the takeover last?

It's one day. It starts at noon and runs until 8pm in the museum, then we have a 2 hour video and live music show featuring Takeshi Murata, Lucky Dragons, Holliganship and more.

Any plans to document the event online for those who can't make it?

We are doing extensive video documentation, some of which is already online at the LACMA page on our site and then in may we have a book coming out that LACMA is publishing about the event which will cover the projects we did, and the projects we wanted to do but didn't. One of my favorite ideas we're not doing is making their valet parking a driving school, so you can have 16 year olds with their driver's permits learning to drive on other people's BMWs. I think Joshua Beckman came up with that idea.

That's hilarious!

I could go on all day about the projects that aren't happening...We're actually doing a limited edition letter press poster that is a sestina (a kind of poetic form) put together by Jason Brown of all the ideas were not doing. I wanted to swap all of MoCA's signage with all of LACMA's for just that day, but they didn't go for that either.

While I don't live in Los Angeles, I subscribe to your feed and I've been following your activities for awhile, you run a really great space, I'm excited to feature it on Rhizome. Thank you so much for taking the time to speak to me about Machine Project.

Thanks!

Categorías: Wild Music News

Green is the New Black?

Octubre 31, 2008 - 9:21am

As our cities get bigger, our buildings grow taller, but our farms and gardens shrink. Trendy clothing stores and greenwashed corporate slogans are working double time to convince us that green is the new black, but what are our real strategies for building and staying green? A group exhibition at San Francisco's Yerba Buena Center for the Arts, entitled "The Gatherers" addresses this question by presenting projects that merge art and activism to address urban environments. This includes work by Fallen Fruit, Amy Franceschini with Wilson Diaz, The National Bitter Melon Council, Oda Projesi, Marjetica Potrc, Public Matters, Ted Purves and Susanne Cockrell, Rebar, roomservices, and Åsa Sonjasdotter--some of whom use parody to point out the absurdity of existing (non)strategies, while others take a more proactive approach. On a micro-level, LA-based collective Fallen Fruit maps the free fruit in their city's neighborhoods and encourages public consumption and awareness at "Public Jams" in which jam is made of these freebies. On a larger scale, Swedish artist Åsa Sonjasdotter created The Potato Perspective in order to use this root vegetable as a touchstone for tracking food trade, genetic modification, the political barriers to growing and eating healthy foods, and the future of sustenance in increasingly-colder climates. YBCA will also be hosting a series of public talks and workshops that address the themes of the show while inviting the audience to participate in the solutions presented. - Marisa Olson

Fallen Fruit, American Family, 2008, (Credit: Fallen Fruit)

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Categorías: Wild Music News

Video Disharmonies

Octubre 24, 2008 - 8:45am

On October 29th, the new Temporäre Kunsthalle will open in Berlin, making the city even more of an international art mecca. Their inaugural exhibition features four ambitious multi-channel video installations by Berlin-based artist Candice Breitz. The show will open in two waves, beginning with her installations Working Class Hero (A Portrait of John Lennon), King (A Portrait of Michael Jackson) and Queen (A Portrait of Madonna). In each of these pieces, fans of the musicians have been invited to sing entire albums by Madonna, Michael Jackson, and John Lennon. With each performance shot in precisely the same way, the resulting headshots are presented in the round, a circle of voices aimed at each other, almost duking it out for the title of ultimate spectator, in front of a perpetual blue screen that marks the whole thing as a production. While Breitz is often celebrated for her witty and clever embrace of pop culture, there is a deeper current to her work which revolves around close scrutiny of the relationship between the formation of celebrity at the hands of mass media and the role of these machinations in the culture industry. In these ways, her often autobiographical parodies of pop figures are not so different from the real thing--afterall, it's the idea of Madonna that we see in the media, more than Madonna herself. If a circle of people singing Madge's hits can constitute a "portrait" of her, it's because her image is best reflected in the way that consumers drink-up her message. Then again, this creates a nice tension in the new work Breitz will premiere in the second half of the show. Him + Her is a two channel project employing several decades' worth of found footage from the films of Jack Nicholson and Meryl Streep. Putting the fan-element aside, in the Him half, Nicholson faces off against 23 versions of himself, while the Her side features a melange of 28 Streeps. Arguably two of the most successful, famous American actors, their clips will speak directly to the paradox implied by the phrase "Jack Nicholson character," where that person's media persona, archetypal constructions, and efforts to play against type inevitably conflict to comprise the type of median impression visualized here. So ultimately, of course, the cycle is still completed by spectators, and Breitz fans are sure to applaud. - Marisa Olson

Image: Candice Breitz, Queen (A Portrait of Madonna), 2005

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Categorías: Wild Music News

World of Goo

Octubre 22, 2008 - 11:20am

Designed in the 18th century, the Parc de Bruxelles, located in the center of Brussels, allegedly contains a hidden symbol in its layout, visible only from the air: a Masonic compass, signified by a circle atop a triangle. For GEO GOO (Info Park), currently on view at iMAL with elements online, Internet art trailblazers JODI have created a series of their own arcane symbols by employing 21st century geographic technology, leveraging Google Maps' innate functions in the service of graphic expression. Manipulating a variety of default icons, some of JODI's animations use maps of the Parc de Bruxelles itself: one places a crowd of tiny green explorers on the Parc, hiking the Masonic compass; another iteration generates new symbols on the Parc's layout each time it loads -- including euros, yen, houses, touristy cameras and red crosses -- obliquely evoking semi-random political significance when layered atop the center of the EU. Other examples utilize global maps, pushing the limits of Google's service to create jittering compositions, while some avoid the land altogether to enable exercises in a more pure abstraction. GEO GOO harkens back to a 2007 work by JODI, GEO GEO, in which they traced words and whole sentences onto the maps of various cities (chosen for having lent their names to fonts). Both projects continue the Dutch-Belgian duo's intricate and obsessive drive to derange the Internet from inside out, taking advantage of innate quirks and loopholes in available systems in the service of a punked-out creative jujitsu. - Ed Halter

Image: JODI, GEO GOO (Info Park), 2008

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Categorías: Wild Music News

Changing the (Art?) World

Octubre 20, 2008 - 8:24am

While both the Republican and Democratic presidential candidates are running for office on the platform of change, the question that seems to be on many peoples' minds is the kind of change that will in fact be effected--no matter whom is elected. Mobilization around the leading candidate, in many ways, resembles a swelling social movement, but the extent to which the mainstream media is implicated in this movement begs the question of the shifting relationship between politics and those other visual spectacles we call Art. The current exhibition at Elizabeth Dee Gallery, entitled "After October," asks precisely this question of what's changing (or what needs to change) in art's ability to operate politically, while pivoting on a double entendre that speculates on what will happen after election day and ruminating on what happened to art following the October Revolution. Curator Tim Saltarelli's curatorial statement poses the question of whether a new approach might be taken, given the recent misfires in protest art wherein an effort to negate a political system or scenario instead resulted in entrenching it. The work of Andreas Bunte, Duncan Campbell, Thea Djordjadze, Matias Faldbakken, Claire Fontaine, Luca Frei, Cyprien Gaillard and Pia Rönicke is presented in remembrance of these historical moments and their resultant iconography. After all, the recognizability of, say, "May 1968 Art," which has effectively become a brand, is part of the problem. Saltarelli's invitation is for the art world to begin allowing "for works of art to resonate in different ways than being literal, that are not, always, immediately, accessible." Perhaps in our efforts to break these codes we will decipher new ways of thinking about how to change the world. - Marisa Olson

Image credit: Claire Fontaine, First Flight (2001), 2005. (Two twenty-five cent coins, steel box-cutter blades, solder and rivets)

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Categorías: Wild Music News

Whoops!

Octubre 17, 2008 - 8:37am

A perfect thesis for Olaf Breuning's current exhibition at Metro Pictures greets one at the gallery's entrance: several vinyl versions of the artist's name, in different fonts, have been crossed out and appended with the statement, "...at least I tried."  The failure to achieve a perfect consonance of authorial name and aesthetic, and the pathetic comedy played out in the multiplication and dismissal of alternatives, carries throughout the exhibition's various bodies of work, which collectively offer a veritable symptomatology of cultural consumption in the networked age. Six white, ceramic busts form vaguely biomorphic bases for "heads" like The Big Challenge (all works 2008), a scale balancing a bucket of plastic boobs and a stack of books, and the Koonsian collection of primary color PVC gloves that comprise the visage of Bird Dog. Giant C-prints alternate between irreverent portraits, like that of a man balancing tiers of filled shot glasses with hands, feet, and nose (Impossible Balance Act), and performative and digital interventions into landscapes. Dozens of smoke bombs yield a painterly action, in Smoke Bombs, while Fire and Why Can't You Not Be Nice With Nature? foreground global concerns, the former depicting a NYC street scene overlaid with hundreds of digitized fire effects, and the latter a bucolic landscape interrupted by an airborne flock of birds, arranged into the letters of the image's title. Over forty of the artist's "Adderall Series" drawings fill every conceivable bit of remaining wall space, frequently jabbing at history and politics with a comparably dumb and unsettling humor to that of the photographs. An oil well sprouts and spouts from a head (More Oil More Oil), or the Chinese Wall surrounds a tiny White House (Chinese Wall), and we chuckle, partly to mask our unease. - Tyler Coburn

Image: Olaf Breuning, Helicopter Hair, 2008

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Categorías: Wild Music News

Earth Sounds

Octubre 16, 2008 - 8:00am

Returning for its third year, the Electronic Music Foundation's acclaimed sound art, music and ecology festival Ear to the Earth will take place this month in locations all over New York City. Ear to the Earth is organized around the principle that sound's distinct emotional impact makes it a significant medium in which to explore environmental concerns such as global warming, extinction and habitat destruction. Divided into two sections, "New York Soundscapes" and "Other Soundscapes," this year's events maintain a strong urban emphasis. Andrea Polli's installation Cloud Car, takes the automobile, a key force within the development of American cities, as its locus. With the aide of special effects technician Chuck Varga, Polli will envelop a Ford Taurus station wagon entirely in mist. Visitors will be invited to sit in the car and listen to environmental sound compositions. Resembling a broken down vehicle on the side of a highway, the work is a poignant symbol for America's current predicament in regards to oil dependency. Cloud Car will be on display at Eyebeam October 18th and will then move to the New York Hall of Science on October 25th. LoVid will also examine energy in their performance Sunification (for Sync Armonica & solar sound) on Thursday October 16th. Drawing from their 2007 Turbulence commission Bonding Energy, in which the duo positioned seven solar panels across New York State in order to collect and transmit solar energy information to a site that visualized this data, their performance will use this same solar data as a basis for live mixing and manipulation with a device known as the Sync Armonica. Other performances scheduled for the festival will foreground the experience of the city from a personal perspective. On October 17th, Marina Rosenfeld will debut Near Speakers, where she will use field recordings of the 'bleed' from cheap earbud headphones in spaces such as trains and elevators, an everyday experience for many, in a unique DJ set. Following Near Speakers, Miya Masaoka will present Quest for Minetta Creek, which looks at the mythology surrounding the underground streams of New York City. Departing from the idea that waterways will eventually go above ground and take over the streets in the event that humans were to depart, Masaoka interviewed residents living near the underground water source Minetta Creek about their knowledge of and interaction with the stream and pairs this with field recordings of the Minetta itself. Imaginative and slightly dystopic, the work captures city dwellers' common remove from environmental forces. - Ceci Moss

Image: Andrea Polli, Cloud Car, 2008

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Categorías: Wild Music News

Sounds Across Town

Octubre 13, 2008 - 9:00am

It would be hard to identify a small town with a bigger history than Marfa, Texas. This little desert town is an artistic oasis and has been a polestar for installation and land art (the Chinati and Judd Foundations reside here), the film community (many a major movie has been filmed here, including most recently No Country For Old Men), and enthusiasts of natural phenomena, for whom the Marfa Lights and Big Bend Natural Park create a mecca. Ballroom Marfa is a diamond in this dust bowl. While Marfa is often visited for its permanent installations, the organization presents temporary exhibitions of newer work by interesting artists from around the world. Their current show is co-organized by power house curators Regine Basha, Lucy Raven, and Rebecca Gates. Entitled "The Marfa Sessions," the show features fifteen artists -- five of whom are presenting original work -- who engage sound as a way to engage and transcend spaces. Rather than being confined to the gallery, their work broadcasts "sounds across town," as the exhibition subtitle advertises, nesting itself into the nooks and crannies of the tiny West Texas city. These artists are Emily Jacir, Nina Katchadourian, Christina Kubisch, Louise Lawler, Iñigo Manglano-Ovalle, Kaffe Matthews, Angel Nevarez & Valerie Tevere, Dario Robleto, Steve Roden & Stephen Vitiello, Steve Rowell & Simparch, Deborah Stratman & Steven Badgett, and Julianne Swartz. Many of them are well-known for their contributions to the field of sound art, while others are best-known for work in other media, which makes their participation in "The Marfa Sessions" so exciting. Their works and associated public programs and performances are documented on the show's blog, in the unfortunate event that you can't make it south in time. - Marisa Olson

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Categorías: Wild Music News

Art-Up Your Computering

Octubre 10, 2008 - 5:45am

The awesome New York arts organization Artists Space has come up with three new ways to spice up your computering, no matter where you live. If we had to make a list of the main things we do on our computers everyday, wouldn't typing, watching YouTube videos, and staring at our desktop be high on the index? Now Artists Space--under the savvy influence of curator Joseph Del Pesco--has initiated three ways to art-up those acts. The first, "TypeCast", is a series highlighting one artist-designed font per month, available as a free download. This month, you can find Mungo Thomson's Negative Space, which he describes as "a graphic scaffolding for the sake of alpha-numeric meaning." It's cool and it will totally impress your employer. Following "TypeCast" is "YouTube Commentary Project," which addresses a major problem with the video-sharing site. There just isn't enough commentary and recursion there! (sic!) Nonetheless, inviting smart international artists to verbalize their reactions atop the video of their choice sounds like a can't-lose idea. Stay tuned to Artists Space's YouTube channel for more of these videos, which premiered with a work by Cesare Pietroiusti. And finally, if you're a fan of the element of surprise, then "Artists Space Daily" is for you. It's "a free software program that downloads an artist 'postcard' from the internet and places it on the desktop of your computer, once per day." While this brings art into viewers' lives that they neither have to pay for nor live with for more than 24 hours, the project brings attention to international emerging artists you just may want to see again. It's all fun, it's all free, and it's all for the love of contemporary art, so get with the program and get to downloading. - Marisa Olson

Image: Mungo Thomson, Negative Space, 2008

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Categorías: Wild Music News

Viva Svetlana!

Octubre 8, 2008 - 6:17am

Opening this weekend at S1 Artspace, in Sheffield, "Svetlana" is the second project by Pil and Galia Kollectiv to draw inspiration from a work by Waw Pierogi. While Pierogi is best known as the founder of 1980s New Jersey-based synth outfit xex (and was only then known to a handful of obscurantists), he also concocted an unrealized, audio-visual homage to the asparagus ("Asparagus: A Horticultural Ballet") and an operatic account of Stalin's daughter, Svetlana, who twice defected from the Soviet Union. The scarce information available about each work lends particularly well to the Kollectiv's method of post-historical assemblage, predicated less on faithful recreation than on "the possibilities opened up by marrying the ideas left by yesterday's art movements." For "Svetlana," the Kollectiv strikes a Kittleresque pose, weaving its protagonist's life into an espionage epic involving Leon Theremin, the eponymous instrument's inventor later kidnapped by the KGB, and a plot to create sound weapons from the acoustic locators that preceded radar technology, but were subsequently used, as props, to conceal radar from the Germans. These elements visually coalesce in the form of fictional photo documentation of rehearsals for the opera, as well as location shots, all resembling a Bauhaus drama class and reminding viewers of one of many historical intersections between aesthetics and military technology. - Tyler Coburn

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Categorías: Wild Music News

Questions, Comments, Reactions?

Octubre 6, 2008 - 9:01am

When the cinematic masterpiece Wayne's World was released in 1992, their tag line was, "You'll Laugh, You'll Cry...You'll Hurl!" Who among us couldn't say the same about the media blunders we've seen recently, in connection with the U.S. presidential elections? Brooklyn-based artistic duo MTAA dramatize this sort of overwhelming desire to emote in their newest project, Our Political Work, which they describe as Beckett-like. The "Waiting For Godot" playwright might well approve of their creation, which features 141 clips of the artists screaming, laughing, and yelling as they wait in vain for something to change. The clips are randomly strung together using generative software, not unlike the clips in their One Year Performance Video, thus locking them in a state of perpetual indignity. The longer one watches, though, the more they are called upon to consider the roles of the artists and the very nature of their "political work." Are they political agents or spectators? Are their blurts and indiscretions responses to the behavior of political actors, or are they themselves enacting politics? Take a look for yourself, online. The piece is hosted by Lisboa 20 Arte Contemporânea, whose LX 2.0 Project commissioned the work. - Marisa Olson

Image: MTAA, Our Political Work, 2008 (Screenshot)

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Categorías: Wild Music News

A Big New Space for New Media

Octubre 3, 2008 - 6:48am

As of today, the U.S. will have a bold new venue for new media art and performance: EMPAC. Short for Experimental Media & Performing Arts Center, the Troy, NY-based facility embodies state-of-the-artness and its affiliation with the highly regarded research university, Rensselaer Polytechnic Institute, ensures that the installations, performances, and concerts presented there will always be ahead of the technological curve. The space, itself, is a masterpiece. The 220,000-square foot building, designed by Grimshaw, includes a 1200-seat concert hall with an adjustable fabric ceiling; a 400-seat theater with a 70-foot fly tower; two black-box studio spaces with tunable, tilting wall tiles; and acoustically isolated artist/researcher work spaces. Within these walls, and under the direction of Johannes Goebel (who helped found ZKM) and curators Kathleen Forde, Hélène Lesterlin, and Micah Silver, visitors will experience work that emphasizes immersion, interactivity, and time-based media. For the next three weekends, EMPAC will present a major festival full of provocative performances and installations by The Wooster Group, dumb type, Workspace Unlimited, Verdensteatret, Vox Vocal Ensemble and International Contemporary Ensemble, Per Tengstrand, Madlib, Cecil Taylor, Pauline Oliveros, Richard Siegal/The Bakery, Robert Normandeau, Fieldwork, Gamelan Galak Tika + Ensemble Robot, and others. This unveiling has been several years in the making but reservations are going fast, so you won't want to wait to get your tickets and get over to Troy. - Marisa Olson

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Categorías: Wild Music News

Computational Poetics

Octubre 1, 2008 - 10:30am

Caleb Larsen's solo exhibition at Philadelphia's Esther Klein Gallery presents a series of conjectures, testing our assumptions, estimations, and in some cases naiveté with regard to digital information. His installation, Monument, constantly scans 4,500 English-language news feeds and drops yellow BBs on the floor each time it finds a report of a person dying. Over time, the tiny balls will pile-up and form a sort of monochromatic monument to the unknown dead. In a sense, it visually cashes-in on the death craze that often seems to grip the media. Many of his other pieces draw on appropriation and literary adaptation. Who's Life Is It Anyway? asks what it would mean to pilfer other people's Twitter pages for autobiographical lines of one's own (and here, the "auto-" seems tongue-in-cheek, if not ironic). In other works, Larsen has taken on the not-so-small feat of converting both Shakespeare's entire oeuvre and the Epic of Gilgamesh into new forms. In the former case, he's translated all of the text into a visual field of colored squares, while the latter is returned to orality when a computer is ordered to read the ancient epic aloud. Larsen's stated interest is one of using logic-based systems to explore the differences between digital and physical spaces. At times, the results are poetic and, at other times, he seems to be leading us to the discordant conclusion that the proposed affinities do not compute. - Marisa Olson

Image: Caleb Larsen, Monument (Detail), 2006

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Categorías: Wild Music News

Continually Redefining Game Art

Septiembre 29, 2008 - 11:00am

No longer mere distractions cooked-up by programmers as a form of light relief in the early days of computers, video games have evolved into a variety of forms and have had a wide impact on multiple generations. To some extent, the same can now be said of art that addresses video games, the visual complexity and conceptual richness of which has grown with the medium. An exhibition guest-curated by artists Marcin Ramocki and Paul Slocum at Arthouse explores "the history, control mechanisms, political and art-historical implications of electronic games" by surveying both better-known and more emerging practitioners of game-related art, including Cory Arcangel, Michael Bell-Smith, Mike Beradino, Brody Condon, Alex Galloway, JODI, Guthrie Lonergan, Kristin Lucas, Joe McKay, Michael Smith, Eddo Stern, and Keita Takahashi. RESET/PLAY is up through November 2nd and is accompanied by a series of public events that includes a night of video game competitions and a performance by New York-based sound artists Loud Objects. - Marisa Olson

Image: Brody Condon, Judgment Modification (After Memling), 2008 (Courtesy of the artist and Virgil de Voldère Gallery, New York, NY)

Categorías: Wild Music News

Object Study

Septiembre 26, 2008 - 8:15am

Familiar objects double, stretch and twist in "Manufacturing Flaws," Mexican-Japanese artist Hisae Ikenaga's current exhibition at Praxis, in New York.  Large wall sculptures of a helicopter, plane, motorcycle and car, made with brightly colored carpet felt, hang on pins throughout the gallery space.  Adopting a playful take on "the possible physical anomalies developed in mass-produced objects," Ikenaga has distorted each rendering: the helicopter sprouts two propellers, for instance; and, in a potentially sobering turn, an airplane sprouts twin heads.  Unfortunately, small, paper collage replicas of these artworks, also included in the show, detract from the novelty and material charm of their big brothers.  More interesting is Ikenaga's Aislados (Isolated) (2007), a three-dimensional island topography created within the pages of a Spanish telephone book.  The book sits open on a pedestal, its right side holding the island elevation, and its left side the relief.  The winner of the Generación 2008 prize, Aislados (Isolated) creates an interesting overlap between population and geography, in building an island out of a book of names, while also offering a funny amplification of the antisocial, labor-intensive process its creation entailed.  A similar agenda informs Siamese Book, a hardcover copy of Gabriel García Márquez's One Hundred Years of Solitude that the artist has torqued at its binding and seamed, page-by-page, at its center.  Books and solitude, it would seem, are excellent materials for self-reflexive art-making. - Tyler Coburn

Image: Hisae Ikenaga, Aislados (Isolated), 2007

Categorías: Wild Music News

Free Play

Septiembre 24, 2008 - 8:20am

Italian artists Molleindustria promise "radical games against the dictatorship of entertainment," and their latest effort may be their most direct statement against the pleasure industry to date. Touted as "playable theory," the Free Culture Game offers a ludic metaphor for the battle between copyright encroachments and the free exchange of knowledge, ideas and art. A circular field represents The Common, where knowledge can be freely shared and created; your job is to maintain a healthy ecology of yellow idea-bubbles bouncing from person to person before they can be sucked into the dark outer ring representing the forces of The Market. Your cursor, shaped like the Creative Commons logo, pushes the ideas around with a sort of reverse-magnetic repulsion field (a clever alternative to the typical shooting, eating or jumping-on-top-of-and-smooshing actions of many other 2-D games). People who absorb free, round ideas stay green and happy, while those who only consume square market-produced ones become grey and inverted. The game never really ends: you can only do better or worse, suggesting by analogy that the fight for free culture will be an ongoing struggle without end. For those who wish to kill additional worktime minutes, Molleindustria's site includes an archive of past games, which take on topics such as the clash of religions, the Catholic Church pedophile scandal, flextime, labor and their notorious take on McDonald's, a cute simulator that takes you from slaughterhouse to boardroom. - Ed Halter

Image: Free Culture Game (Screenshot)
Categorías: Wild Music News

Re-Animator

Septiembre 22, 2008 - 5:00am

Kota Ezawa's current exhibit at Murray Guy, New York presents two new pieces done in the artist's own established method of rotoscoping, for which he uses a computer to re-draw individual frames from video or film source materials, then compiles them into moving images, granting his work the look of motion-captured digital animation, but created through a more classic, labor-intensive process. The first is Brawl, based on a YouTube video of an infamous 2004 Pistons-Pacers game that erupted into a massive free-for-all fight. Ezawa retains the footage's original soundtrack, and has transferred his animation to 16mm, looped for exhibition. The second, LYAM 3D, repurposes moments from Alain Resnais' 1961 film Last Year at Marienbad, choosing sequences in which actors stand stock-still while the camera pans. His video is processed in stereoscopic 3D, and watched through colored glasses, giving the re-drawn actors the quality of 2.5-D cut-out puppets. The two pieces continue the artist's penchant for taking on emotionally-charged sources (the OJ Simpson trial, Pamela Anderson and Tommy Lee's sex tape, the Kennedy assassination) and draining them of their punch by rendering them as superflat, designy cartoons. The artist has said that he aims for a "banality" or "hollowed-out" quality for his work, and in this objective he succeeds. He also claims to see his work as moving paintings, rather than films or videos per se -- citing Brawl, for example, as a nod to compositions one might find in a work by Rubens. However, these would be rather unambitious goals for anyone who takes on the medium of animation; one wonders, for example, if the use of 16mm might bear any greater consequence than its ability to project more muted tones. Though some viewers apparently find satisfaction in Ezawa's coy formal references and cool graphic capability, those who expect a more complicated and significant experience from the moving image will not. - Ed Halter

Image: Kota Ezawa, LYAM 3D, 2008
Categorías: Wild Music News

Re-Animator

Septiembre 21, 2008 - 10:00pm

Kota Ezawa's current exhibit at Murray Guy, New York presents two new pieces done in the artist's own established method of rotoscoping, for which he uses a computer to re-draw individual frames from video or film source materials, then compiles them into moving images, granting his work the look of motion-captured digital animation, but created through a more classic, labor-intensive process. The first is Brawl, based on a YouTube video of an infamous 2004 Pistons-Pacers game that erupted into a massive free-for-all fight. Ezawa retains the footage's original soundtrack, and has transferred his animation to 16mm, looped for exhibition. The second, LYAM 3D, repurposes moments from Alain Resnais' 1961 film Last Year at Marienbad, choosing sequences in which actors stand stock-still while the camera pans. His video is processed in stereoscopic 3D, and watched through colored glasses, giving the re-drawn actors the quality of 2.5-D cut-out puppets. The two pieces continue the artist's penchant for taking on emotionally-charged sources (the OJ Simpson trial, Pamela Anderson and Tommy Lee's sex tape, the Kennedy assassination) and draining them of their punch by rendering them as superflat, designy cartoons. The artist has said that he aims for a "banality" or "hollowed-out" quality for his work, and in this objective he succeeds. He also claims to see his work as moving paintings, rather than films or videos per se -- citing Brawl, for example, as a nod to compositions one might find in a work by Rubens. However, these would be rather unambitious goals for anyone who takes on the medium of animation; one wonders, for example, if the use of 16mm might bear any greater consequence than its ability to project more muted tones. Though some viewers apparently find satisfaction in Ezawa's coy formal references and cool graphic capability, those who expect a more complicated and significant experience from the moving image will not. - Ed Halter

Image: Kota Ezawa, LYAM 3D, 2008

http://www.murrayguy.com/current/index.html

Categorías: Wild Music News

Termite Art for Terminators

Septiembre 19, 2008 - 5:00am

For a show with such a substantial title -- Hyper-Spatial Sentient Sopper Serum Scillystrations of Morph-Feral-Foglet-Fabbed Smart-Gels and Quacker-Cast Dataclouds of Public Panopticon Powder on Airborne Algorithmicracked-Out Recreational Diseases -- Shane Hope's exhibit at the Schroeder Romero / Winkleman Gallery Project Space in New York is easy to miss. Mounted in the short, cramped hallway connected the Schroeder Romero to the adjacent Winkleman gallery, it consists of hand-drawn museum-style wall plaques, each marked with a paper tag, as if the actual contents of the exhibit had been moved or borrowed. Upon closer inspection, the story told is much weirder: each absent artwork and its plaque appear to be from an art exhibit decades in the future. One piece entitled Going Splaces is "attributed to endLoc_encod*rk" and is said to consist of "Non-rival routing hyper-spatial wormhole in floating sheet of veiny tissue culture"; its tag claims that the artwork itself was removed for "interspecies study." Another work named How to Display Trans-Substrational Smartificial-Stoop-Ditty Cystemics Sic Schtick Ball, dated from 2066, by getArtistTrace (is that a name or a glitch?) purports to be made of an "airborne recreational disease induced qulinked crystalline rod matrix manifold pushed psy-pry pub-moldy foldies on a seeing-eye orb." This "Gift of cRo0k{$uE^Y1@, 2080.8.54" has been taken away due to "Quarantine/Immunizations." Spoofing both the cryptic inflations of contemporary art-speak and the rapid linguistic-mutations wrought by technological change (imagine explaining "text-messaging" or "phone pictures" to a time-traveler from 1985), Hope's whacked-out art-as-language-game has a warmly and disjunctively retro Joycean feel, but also alludes to the heretofore seldom-asked question of what art will be like in a post-Singularity existence. - Ed Halter

Categorías: Wild Music News

Termite Art for Terminators

Septiembre 18, 2008 - 10:00pm

For a show with such a substantial title -- Hyper-Spatial Sentient Sopper Serum Scillystrations of Morph-Feral-Foglet-Fabbed Smart-Gels and Quacker-Cast Dataclouds of Public Panopticon Powder on Airborne Algorithmicracked-Out Recreational Diseases -- Shane Hope's exhibit at the Schroeder Romero / Winkleman Gallery Project Space in New York is easy to miss. Mounted in the short, cramped hallway connected the Schroeder Romero to the adjacent Winkleman gallery, it consists of hand-drawn museum-style wall plaques, each marked with a paper tag, as if the actual contents of the exhibit had been moved or borrowed. Upon closer inspection, the story told is much weirder: each absent artwork and its plaque appear to be from an art exhibit decades in the future. One piece entitled Going Splaces is "attributed to endLoc_encod*rk" and is said to consist of "Non-rival routing hyper-spatial wormhole in floating sheet of veiny tissue culture"; its tag claims that the artwork itself was removed for "interspecies study." Another work named How to Display Trans-Substrational Smartificial-Stoop-Ditty Cystemics Sic Schtick Ball, dated from 2066, by getArtistTrace (is that a name or a glitch?) purports to be made of an "airborne recreational disease induced qulinked crystalline rod matrix manifold pushed psy-pry pub-moldy foldies on a seeing-eye orb." This "Gift of cRo0k{$uE^Y1@, 2080.8.54" has been taken away due to "Quarantine/Immunizations." Spoofing both the cryptic inflations of contemporary art-speak and the rapid linguistic-mutations wrought by technological change (imagine explaining "text-messaging" or "phone pictures" to a time-traveler from 1985), Hope's whacked-out art-as-language-game has a warmly and disjunctively retro Joycean feel, but also alludes to the heretofore seldom-asked question of what art will be like in a post-Singularity existence. - Ed Halter

http://www.winkleman.com/news/view/625

Categorías: Wild Music News